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Zaxxon (Synapse)
Overview: Zaxxon, developed by Peter Adams and published by Synapse Software in 1984, is a classic space-arcade shooter with an isometric perspective. The game is available on various platforms, including Amstrad CPC, Apple II, Arcade, Atari 800/2600/5200, C64, ColecoVision, Intellivision, MSX, PC-DOS, Sega Master System, Tandy TRS-80 Color Computer, and ZX Spectrum.
Gameplay: Zaxxon challenges players to control a space fighter as they navigate through a heavily fortified hostile asteroid town. The objective is to destroy fuel tanks, gun emplacements, rockets, and enemy fighters within the town. The game employs an altitude indicator to assist players in maneuvering through narrow wall openings, energy barriers, and missile fire. After successfully navigating the asteroid town, players face hostile space fighters in free space. Surviving this encounter leads to another asteroid town, culminating in a final showdown against the formidable robot, ZAXXON.
Design: Zaxxon utilizes a unique perspective design with detailed shading, resulting in a virtual 3D effect. Notably, the programmer Peter Adams also employed a similar visual technique in his previous work, "Blue Max."
Hints:
Controls:
Points: Various game elements grant points, including radar towers, fuel tanks, gun emplacements, missiles, enemy fighters, satellites, robot missiles, and ZAXXON.
Reception: Zaxxon garnered mixed reviews from various sources:
Please note that the information in this text might not be accurate or up-to-date, as my knowledge is based on information available up until September 2021.
Game category: Commodore 64 games
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