Wizard Commodore 64 game


The objective of the game is for the player-controlled character, Wilfrid the Wizard, to collect keys to progress through each level. Each key requires a different spell to find, and Wilfrid has a limited number of uses for each spell. Spells can include projectiles that can kill or freeze enemies, or teleportation spells that can move Wilfrid to different locations on the screen.


Enemies in the game include witches, knights, giant insects, and various other monsters. The game can be played in both single-player and multiplayer modes for up to four players. The game was published by PP&S in North America and by Ariolasoft in Europe, with an updated version titled Ultimate Wizard being published by Electronic Arts in North America and Europe in 1986.

Craig Smith and Aaron Hightower created an improved construction set for Wizard in their homes in North Richland Hills, Texas. They worked with Sean and Steve to understand the memory layout for the levels and then created an advanced construction set better than the one included with the original game. Their construction set included the ability to create "treasure matrices" that allowed the user to create special effects similar to the ones seen in the main levels. The original set had remnants in its code alluding to features that had been disabled, likely due to their instability or lack of documentation.


Electronic Arts used the construction set created by Aaron and Craig to create a new set of levels, which was included in a package called Ultimate Wizard. This package included a combination of levels from the original game and from the expansion pack, albeit in a different order from the original PP&S releases. The Ultimate Wizard version also featured some changes to existing levels to increase their difficulty, as well as different sprites for some of the game's monsters. Paul Reiche III was among those involved in creating the new levels.


Game category: Commodore 64 games

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