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"Why are you reading this instead of playing West Bank? In South Dakota, men are men, women are women, and reviewers are reviewers. A man lives by the gun, and if you don't watch your lip, you're gonna eat lead and bite the dust. Gold fever is in the air, and there's a mean bunch of pesky varmints out to get their thieving hands on your gold.
West Bank boasts 12 doors, each hiding a money deposit waiting for you. Only three doors appear on the screen at any given moment, and they open in random order. A figure emerges, and you must make a snap decision: are they a baddie or innocent? You have to control your itchy trigger finger, as shooting an innocent does you no good whatsoever. If a baddie appears in the door, don't shoot too soon. Wait for them to draw before opening fire.
Get the money from the first three doors, and you can then move onto the next trio, all the way up to the twelfth door. Survive, and you advance to the next stage. Between each stage, you have to face a duel with three paid assassins. Again, wait until they draw before firing. It's pretty nerve-wracking to find yourself facing three killers, waiting to see which one will shoot first. Even if an innocent person appears in the door, don't let your guard down. Baddies have been known to push them suddenly aside and blast you.
The characters you'll encounter are diverse. There's Green Jordan, a good-guy farmer; Jack Vicious, a swindler; Daisy, the beautiful daughter of the city jeweler; Alfred and Joe Dalton, both meanies; Bowie, a dwarf whose hats make ideal target practice, except that one may contain a bomb; Mackeyham, another villain; Julius, who may shoot or give you gold. And there's a final mystery character.
West Bank boasts highly detailed and realistic graphics, creating real tension as you wait for the door to swing open. It's excellent fun and excellent value. Buy it, and you won't be disappointed.
In West Bank, you find yourself loaded down with riches from the Gold Rush, alongside hundreds of pioneering folks heading for the famous West Bank of Dakota to protect their loot from opportunistic bandits. You step into the shoes of a bank teller, tasked with taking deposits from behind twelve doors leading into your office. The person behind each door might have other intentions, so quick decisions are crucial as the door opens. If they're an honest farmer or a saloon girl depositing their hard-earned savings, take the cash. But if they're an outlaw with a gun, you must act in the bank's best interest - and shoot them. However, if you make a wrong call and shoot an innocent person, you lose one of three lives.
As you collect cash deposits, a Dollar sign appears at the top of the screen in one of the twelve boxes corresponding to each door. Only three doors appear at a time, so when you handle those, the office wall scrolls to reveal three new doors for transactions. This process continues through nine stages, each lasting a full day. Completing all twelve deposits completes a stage, and you then face three local desperadoes in a shootout.
The action intensifies inside the bank after the shootout, with the robbers becoming more cunning, and doors closing faster."
Game category: Commodore 64 games
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