Thrust Commodore 64 game

Thrust is a 1986 video game programmed by Jeremy C Smith (who later co-authored Exile) for the BBC Micro and published by Superior Software.

Gameplay The aim is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod can end up spinning around each other, out of control. Hitting the walls of the cave with either the ship or the pod results in death.

Each planet has turrets which fire bullets at the ship, which can be destroyed with a single shot, and a reactor which powers the defense system of each planet. If the reactor is shot enough the turrets will cease firing for a short amount of time. Hitting the reactor with many bullets causes it to go critical and destroy the planet in 10 seconds - the ship must escape into space before this happens, with or without the pod (more points are gained if the pod is present).

Fuel is needed to maneuver the ship and can be collected with the tractor beam, if the ship runs out of fuel the whole game is over. A shield is also available, although when activated it uses fuel and the ship cannot shoot.

Later levels have doors that are opened by shooting a panel. After all 6 levels have been completed the levels start again, but first with gravity reversed, then with the planet and walls invisible unless the shield is used, and finally with invisible walls and reverse gravity.

Legacy Hobbyist-written clones were released for the Atari 2600 (2000) and Vectrex (2004) consoles using the same name as the original.

Jeremy C Smith went on to develop the 1988 game Exile with school friend and Starship Command programmer Peter Irwin. He died in an accident four years later.


Game category: Commodore 64 games

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