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Overview Summon Night: Swordcraft Story is an action role-playing game developed by Flight-Plan and published by Banpresto in Japan and Atlus in North America for the Game Boy Advance. Released on April 25, 2003, in Japan and July 25, 2006, in North America, it is part of the larger Summon Night series. The game features both single-player and multiplayer modes and is noted for its combination of engaging storylines, intricate gameplay mechanics, and character-driven plot.
Plot The story centers around the player character, either Cleru (male) or Pratty (female), the child of Shintetsu, the revered Craftlord of Iron who sacrificed his life to save the city of Wystern. Three years after his death, a tournament is held to find his successor. As the player competes, they uncover a deeper conspiracy involving the foreign nation of Deigleya and the awakening of Parista, the destructive Spirit of Swords, sealed beneath the ocean. The protagonist must forge powerful weapons, defeat rivals, and ultimately face Parista, following in Shintetsu’s footsteps to save the world and claim the title of Craftlord of Iron.
Gameplay The game is structured around a 10-day cycle where the player explores Wystern and delves deeper into the Labyrinth Dungeon, unlocking new levels each day. Key gameplay elements include:
Characters
Supporting Characters:
Reception Summon Night: Swordcraft Story received generally favorable reviews, with an average Metacritic score of 77/100. Reviewers praised its engaging combat system, deep weapon crafting mechanics, and compelling storyline. Famitsu scored it 32/40, while other publications like IGN and Nintendo Power rated it 8/10.
Legacy The game’s success led to a direct sequel, Summon Night: Swordcraft Story 2, continuing the blend of action RPG elements with a rich narrative and detailed character development, further solidifying its place within the Summon Night series.
Game category: Gameboy Advance games
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