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Rayman 2 Gameboy game

Rayman 2 Forever (known simply as Rayman 2 in the USA) is a port of Rayman 2 released exclusively for the Game Boy Color. Serving as the sequel to Rayman on the same handheld console, it diverges from its predecessor by adopting the storyline of Rayman 2. The game features music directly sourced from its predecessor, albeit with added beats in certain tracks. Unlike the previous installment's password system, Rayman 2 Forever utilizes a battery save mechanism, allowing players up to three save files. Graphically, it appears less advanced compared to its predecessor. Despite its title, Rayman 2 Forever shares no connection with Rayman Forever, a compilation of several PC titles released in 1998.

Plot: The narrative closely follows that of Rayman 2, with Rayman initially captured and subsequently freed by Globox. His quest revolves around reuniting the Four Masks of Polokus and thwarting Razorbeard. Certain plot elements, such as encounters with Clark, Carmen, and Ly's rescue, have been omitted. Notable returning characters include Ly, Ssssam, Globox, and Polokus.

Unlike its predecessor, the masks are not consistently found within sanctuaries and are devoid of guardian protection. Instead, they manifest as collectibles near the Spiral Door at each respective level's conclusion. Additionally, the number of levels has been reduced from Rayman 2, with the Tomb of the Ancients serving as the final level instead of the Crow's Nest. The final boss encounter takes place there, pitting Rayman against a Henchman 800 rather than Razorbeard, a departure from the original narrative. Upon completing the game, players gain access to a level selection hub, facilitating revisits to earlier levels for missed collectibles.

Gameplay: Game mechanics closely mirror those of its predecessor, albeit with minor adjustments. Rayman starts with all powers and retains them throughout the game. The Super-Heli power, however, is granted for specific levels only. Tings have been replaced by Lums, serving as collectibles rather than currency. Yellow Lums, collectible only once and not replenishing, total 800 similar to the PlayStation version of Rayman 2. Collecting all Yellow Lums unlocks an additional map for selecting previous time attack levels. Red Lums restore health, larger variants grant extra lives, and White Lums function as checkpoints.

Cages reappear as collectibles, albeit less frequently, typically appearing along the main path. To align with console versions, Teensies are now found trapped in cages instead of Electoons.

The sequel reintroduces time attack mode, tasking Rayman with collecting Baby Globoxes instead of Tings before time expiration. Portals leading to time attack zones resemble Spiral Doors but spin leftward instead of right.

Levels:

  1. Fairy Glade
  2. Marshes of Awakening
  3. Whale Bay
  4. Cave of Bad Dreams
  5. The Canopy
  6. Sanctuary of Stone & Fire
  7. Echoing Caves
  8. The Precipice
  9. Sanctuary of Rock & Lava
  10. Tomb of the Ancients

Trivia: In 2011, a pirated Game Boy Color Rayman game titled Rayman Advance 2 was discovered. It featured box art nearly identical to that of the North American box art for Rayman Advance for the Game Boy Advance. However, the game was revealed to be a tagged ROM of Rayman 2 Forever, with the dumping group Venom's logo appearing upon startup.


Game category: Gameboy games

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