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On-Court Tennis is a tennis simulation computer game developed by Activision's Gamestar division and published in 1984 for the Commodore 64.
Gameplay: In On-Court Tennis, players can challenge either the computer or another player. The game automatically moves the avatar to the ball, with the player controlling the swing and timing.
Reception: According to Ahoy! magazine in 1985, the Commodore 64 version of On-Court Tennis was praised for its fluid animation, sophisticated computerized opponents in the solitaire mode, and true-to-life strategy. The review concluded that the game was a groundbreaking computer entertainment program, breathing new life into the subject of video tennis which many considered outdated. The game received a positive score of 4 out of 5 stars from Dragon magazine in 1988.
Game category: Commodore 64 games
This tennis game places a strong emphasis on precise timing and shot direction, while the computer assists in positioning your player. This unique approach allows players to execute angled volleys and strategically placed lob and drop shots, making the gameplay more tactical compared to other tennis games. Outsmarting your opponent through clever moves becomes a crucial aspect of the game.
You have the option to play either solo or with a friend in 1 or 2-player mode, and matches can be set to 3 or 5 sets. Furthermore, you can choose to play on different surfaces like asphalt, clay, or grass, each offering a distinct experience. The computer-controlled opponents are modeled after legendary players such as Jimmy Connors, Björn Borg, John McEnroe, and Ivan Lendl, making the game even more exciting and challenging.
The game faithfully replicates court layouts and service rules, adding to its realism. Additionally, the AI closely observes your playing style and can elevate its skill level accordingly, providing a dynamic and adaptive challenge.
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