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The Dukes of Hazzard is a tale of two games, one released and one cancelled, both weaving the thrill of Hazzard County into the gaming world. The Coleco version, hitting screens in 1984, cast players as the daring Duke boys racing through the county in their iconic "General Lee," striving to rescue Daisy from the clutches of Boss Hogg. This version, with its Expansion Module #2 steering wheel, demanded precision driving, navigating through oil slicks and dodging Boss Hogg's pursuit.
Meanwhile, in a parallel development universe, Atari was gearing up for its own rendition of Dukes of Hazzard for the Atari 2600. Led by programmer Mark R. Hahn and his New York-based team, the game was tantalizingly close to release when Atari pulled the plug. Despite being etched onto ROM chips, the game never made it to cartridges, a casualty of Atari's internal politics and dissatisfaction with its graphics.
The cancelled Atari version would have put players behind the wheel of the General Lee, on a mission to liberate Daisy from jail before Boss Hogg's cronies could intervene. But glitches and internal strife within Atari led to its demise, leaving players to imagine the adventures that might have been.
While the Coleco version garnered mixed reviews, praised for its faithful representation of the TV show yet criticized for its simplicity, the cancelled Atari version remains a mystery, buried beneath layers of corporate rivalry and technical shortcomings. Both games, in their own right, capture the essence of Dukes of Hazzard, whether through the winding roads of Hazzard County or the untold stories locked within the confines of Atari's abandoned ROM chips.
Game category: Atari 2600 games
PLay Dukes of Hazzard for the Atari 2600 console.
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